EQL cup 3/Information

From QWiki
[e][h]EQL Cup 3
League Information
Organizer:
Type:
Online
Format:
4on4
Start Date:
2024-03-18
End Date:
2024-04-21

European Quake League Cup 3 is a 4on4 event that takes place during March and April 2024.

Format

  • 4on4 - cup
  • 4 games for every clan, including a seeding game before the quarterfinals
  • Each division will start with a seeding round to help determine the seedings for the quarterfinals. When the seeding round is complete the clans will be slotted into their respective quarterfinals and from here it will be the same system as in cup 1
  • B playoffs for clans who lose in quarterfinals
  • All games Best of 5
  • Division 3 will have a GO3 group stage followed by a BO5 playoffs

Sign up

Your clan signs up by messaging Sweden Hooraytio#3070 on discord. Signups close March 17th.

Signed up clans:

+ 5 teams from RetroRockets see div3 table!

Rules

  • Cup: Clans will be seeded and placed in a playoff tree. All games are BO5. All clans will play 4 matches. In division 3 all clans will play 6-8 games.
  • Match procedure: First map pick decided by cmd rnd. Second map is picked by the clan who didnt pick first. If 1-1, first picker pick again. If 2-0, losing clan picks 3rd. If 2-1, losing clan picks 4th. If 2-2, play the last remaining map. No map can be played twice.
  • Division 3: Group games are game of 3. First map pick decided by cmd rnd. Second map is picked by the clan who didnt pick first. After 2 maps, do cmd rnd whotossfirst. Toss 1 map each of the remaining 3 maps and play the remanining map. For best of 5 procedure in playoffs, see above.
  • Maps: DM2, DM3, E1M2, SCHLOSS, AZTEC
  • Server settings: Standard settings set by command /4on4
  • Reporting: Report the game with screenshots in #eqlcup-reports on qlanwars discord
  • Clans and players: State your lineup when signing up. A player can no longer play in more than 1 clan.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 52ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.