Difference between revisions of "Ztndm3"

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__NOTOC__
 
{{Infobox map
 
{{Infobox map
 
|name=Blood Run
 
|name=Blood Run
 
|image=ztndm3.jpg
 
|image=ztndm3.jpg
|creator=Sten "ztn" Uusvali
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|year=1997-12-07
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|creator={{player|ztn|flag=us}}
 
|gametype=1on1, 2on2, FFA
 
|gametype=1on1, 2on2, FFA
 
|size=small
 
|size=small
 
|family=TB5
 
|family=TB5
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|download=https://maps.quakeworld.nu/core/ztndm3.bsp
 
}}
 
}}
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One of the most popular maps in both [[2on2]] and [[1on1]], also included among the "[[The Big 3|Big Five]]". In the early days you would mostly find this map on popular Russian servers. Later in 2008 a total of 62 players gathered for a [[ZTNDM3 Showdown|ztndm3 Showdown]] between Scandinavia and East Europe.
  
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Ztndm3 favors a variable pace approach, and has a good tendency for lots of spawn frags due to a number of spawn points being close in the main [[RA]] room. Ztndm3 has control points at the Grenade Launcher (near [[RA]] and [[MH]]), and upper Rocket Launcher (near [[YA]]), and also a number of long corridors that favor [[LG]] usage.
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===Items===
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{{MapItems
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|quad=1
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|ring=0
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|pent=0
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|hp100=1
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|ra=1
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|ya=1
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|ga=2
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|lg=1
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|rl=2
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|gl=1
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|sng=1
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|ng=1
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|ssg=1
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}}
 
==Gallery==
 
==Gallery==
 
<gallery mode="packed-hover" heights="150px">
 
<gallery mode="packed-hover" heights="150px">
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</gallery>
 
</gallery>
  
== Popularity ==
 
 
This map is one of the most popular in BO5 duel.  You will find this map extremely popular on Russian servers, and it is even used as one of the central maps in the Moscow University MGU.  There is also a variation of the map occasionally played in the United States, known as Ztndm3q, which moves the Mega Health into the long hallway between the Lightning Gun and the Yellow Armor and replaces the Green Armor with a second Yellow Armor.
 
 
=== Criticism ===
 
  
With a total of 30 Rockets as well as two Rocket Launchers and a Grenade Launcher on the map, people tend to complain about the vast amount of 'spam' on this map. Once in control of the central area, all paths leading to red armor can be spammed using grenades or rockets.
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==Criticism==
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[[Image:Link ZtnDm3.png|350px|thumb|[[Link]]'s gameplay summary]]
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With a total of 30 Rockets as well as two Rocket Launchers and a Grenade Launcher, people tend to complain about the vast amount of 'spam' on this map. Once in control of the central area, all paths leading to red armor can be spammed using grenades or rockets.
  
== How to Play ==
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The spawn point placement also contributes heavily to frequent kill streaks. From the T junction in the middle area, you can hear all spawn points except for the one behind the Grenade Launcher and have near direct line-of-sight to most of them.
=== 1on1 ===
 
  
Ztndm3 favors a variable pace approach, and has a good tendency for lots of spawn frags due to a number of spawn points being close in the RA/MH room. Ztndm3 has control points at the Grenade Launcher (near RA and MH), and upper Rocket Launcher (near YA), and also a number of long corridors that favor LG usage.
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==Alternate versions==
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There is a variation of the map occasionally played in the United States, known as <var>ztndm3q</var>, which moves the Mega Health into the long hallway between the Lightning Gun and the Yellow Armor and replaces the Green Armor with a second Yellow Armor.<br/>
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These changes mirror the [[Quake 3]] version of the map, and tend to change the gameplay in that direction: slower paced and sneakier.
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 11:47, 20 October 2020

[e][h]Blood Run
Ztndm3.jpg
Creator:
United States ztn
Released:
1997-12-07
Gametype:
1on1, 2on2, FFA
Size:
small
Family:
TB5

One of the most popular maps in both 2on2 and 1on1, also included among the "Big Five". In the early days you would mostly find this map on popular Russian servers. Later in 2008 a total of 62 players gathered for a ztndm3 Showdown between Scandinavia and East Europe.

Ztndm3 favors a variable pace approach, and has a good tendency for lots of spawn frags due to a number of spawn points being close in the main RA room. Ztndm3 has control points at the Grenade Launcher (near RA and MH), and upper Rocket Launcher (near YA), and also a number of long corridors that favor LG usage.

Items

Powerups Armor Weapons
Quad Ring Pent MH RA YA GA LG RL GL SNG NG SSG
1 0 0 1 1 1 2 1 2 1 1 1 1

Gallery


Criticism

Link's gameplay summary

With a total of 30 Rockets as well as two Rocket Launchers and a Grenade Launcher, people tend to complain about the vast amount of 'spam' on this map. Once in control of the central area, all paths leading to red armor can be spammed using grenades or rockets.

The spawn point placement also contributes heavily to frequent kill streaks. From the T junction in the middle area, you can hear all spawn points except for the one behind the Grenade Launcher and have near direct line-of-sight to most of them.

Alternate versions

There is a variation of the map occasionally played in the United States, known as ztndm3q, which moves the Mega Health into the long hallway between the Lightning Gun and the Yellow Armor and replaces the Green Armor with a second Yellow Armor.
These changes mirror the Quake 3 version of the map, and tend to change the gameplay in that direction: slower paced and sneakier.