Difference between revisions of "Yawnmode"

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Yawnmode is a game mode change:
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Yawnmode is a modification of 1on1 game mode and was created by [[Molgrum]].
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'''Major changes:'''
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* spawns are in different locations than in normal game - see [[Jawnmode]] and [[Spawn_modes]]
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* respawn has the same delay (900ms) regardless of deathtype gib/normal
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* green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6)
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* backpacks always gives last weapon (drop last fired weapon)
 
* nails increases kickback
 
* nails increases kickback
* respawn has the same delay (900ms) regardless of deathtype gib/normal
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* axe has 50 dmg instead of 20
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* fallbunny - preserve velocity on falling
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'''Minor changes:'''
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* hide player corpses after animation
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* no damage from fireball
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More source code insight - [https://github.com/QW-Group/ktx/search?q=k_yawnmode KTX source code].
  
This game mode was created by [[Molgrum]].
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[[Category:Game modes]]
Also see [[Jawnmode]] and [[Spawn_modes]].
 

Latest revision as of 09:17, 12 January 2023

Yawnmode is a modification of 1on1 game mode and was created by Molgrum.

Major changes:

  • spawns are in different locations than in normal game - see Jawnmode and Spawn_modes
  • respawn has the same delay (900ms) regardless of deathtype gib/normal
  • green armor gives more protection (0.4 instead of 0.3, where for example yellow armor has 0.6)
  • backpacks always gives last weapon (drop last fired weapon)
  • nails increases kickback
  • axe has 50 dmg instead of 20
  • fallbunny - preserve velocity on falling

Minor changes:

  • hide player corpses after animation
  • no damage from fireball


More source code insight - KTX source code.