Difference between revisions of "Validation"

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(New page: How to validate yourself in NQR ------------------------------- To avoid any stressed situations that can occur when people have no idea what a ruleset is and they are 20 minutes overdue ...)
 
*>Molgrum
 
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How to validate yourself in NQR
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== How to validate yourself in NQR 11 ==
-------------------------------
 
  
 
To avoid any stressed situations that can occur when people have no idea what a ruleset is and they are 20 minutes overdue for playing, with an admin trying to help them fix all problems, here is how you make sure that you are valid for playing.
 
To avoid any stressed situations that can occur when people have no idea what a ruleset is and they are 20 minutes overdue for playing, with an admin trying to help them fix all problems, here is how you make sure that you are valid for playing.
 +
 
Before you start, connect to a server of choice, or just type /map dm4, whatever you choose as long as you are on a map and can move around.
 
Before you start, connect to a server of choice, or just type /map dm4, whatever you choose as long as you are on a map and can move around.
 +
 
Then proceed to make sure that you pass these 3 tests.
 
Then proceed to make sure that you pass these 3 tests.
  
Version validation
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=== Version validation ===
 
Check what client version you are using by typing: f_version
 
Check what client version you are using by typing: f_version
  
For nQuake/ezQuake users:
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==== nQuake/ezQuake users ====
The correct response is: ezQuake 1.8.3 stable (build 2160)
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* The correct response is: ''ezQuake 1.8.3 stable (build 2160)''
 
If you get a different response, follow these step:
 
If you get a different response, follow these step:
1a (for versions 1.8, 1.8.x or 1.9). Download the ezQuake 1.8.3 executable (Win32).
+
* 1a. (for versions 1.8, 1.8.x or 1.9). ''Download the ezQuake 1.8.3 executable ([http://downloads.sourceforge.net/ezquake/ezquake_win32_1.8_to_1.8.3_upgrade.zip Win32]).''
1b (for versions older than 1.8). Download the ezQuake 1.8.3 full release (Win32 Linux32 Mac OS X FreeBSD).
+
* 1b. (for versions older than 1.8). ''Download the ezQuake 1.8.3 full release ([http://downloads.sourceforge.net/ezquake/ezquake_win32_1.8.3.zip Win32] [http://downloads.sourceforge.net/ezquake/ezquake_linux-x86_1.8.3.tar.gz Linux32] [http://downloads.sourceforge.net/ezquake/ezquake_mac_1.8.3.zip Mac OS X] [http://downloads.sourceforge.net/ezquake/ezquake_freebsd6-x86_1.8.3.tar.gz FreeBSD]).''
2. Extract the archive to your Quake folder.
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* 2. ''Extract the archive to your Quake folder.''
3. Start Quake again.
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* 3. ''Start Quake again.''
  
For FuhQuake users:
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==== FuhQuake users ====
The correct response is: FuhQuake 0.31 (build 675)
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* The correct response is: ''FuhQuake 0.31 (build 675)''
 
If you get a different response, follow these steps:
 
If you get a different response, follow these steps:
1. Quit Quake.
+
* 1. ''Quit Quake.''
2. Download FuhQuake 0.31 build 675 (Win32)
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* 2. ''Download FuhQuake 0.31 build 675 ([http://gamersmafia.com/storage/downloads/0004/513_fuhquake-win32-v0.31-675.zip Win32])''
3. Extract the archive to your Quake-folder.
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* 3. ''Extract the archive to your Quake-folder.''
4. Start Quake again.
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* 4. ''Start Quake again.''
  
For FTE users:
+
==== FTE users ====
The correct response is: FTEQuake v3343
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* The correct response is: ''FTEQuake v3343''
 
If you get a different response, follow these steps:
 
If you get a different response, follow these steps:
1. Download FTE 3343 (Win32 Linux32 Linux64 MorphOS).
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* 1. ''Download FTE 3343 ([http://downloads.sourceforge.net/fteqw/fteglqw3343-win32.zip Win32] [http://downloads.sourceforge.net/fteqw/fteglqw3343-linux.tar.gz Linux32] [http://downloads.sourceforge.net/fteqw/fteglqw3343-linux64.tar.gz Linux64] [http://downloads.sourceforge.net/fteqw/fteglqw3343-morphos.lha MorphOS]).''
2. Extract the archive to your Quake-folder.
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* 2. ''Extract the archive to your Quake-folder.''
3. Start Quake again.
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* 3. ''Start Quake again.''
  
  
Models and sounds validation
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=== Models and sounds validation ===
Check if you have any modified models/sounds by typing: f_modified
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Check if you have any modified models/sounds by typing: ''f_modified''
  
For nQuake/ezQuake/FuhQuake/mQWCL users:
+
==== nQuake/ezQuake/FuhQuake/mQWCL users ====
The correct response is: all models ok
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* The correct response is: ''all models ok''
If you get a response like "armor.mdl backpack.mdl grenade.mdl armor1.wav itembk2.wav & more..." it means that you have modified models/sounds. To fix this you can try the following things:
+
If you get a response such as "armor.mdl backpack.mdl grenade.mdl armor1.wav itembk2.wav & more..." it means that you have modified models/sounds. To fix this you can try the following things:
1. Go to your Quake-folder and go into the id1-folder.
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* 1. ''Go to your Quake-folder and go into the id1-folder.''
2. Make sure that the only .pak-files you have are pak0.pak and pak1.pak.
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* 2. ''Make sure that the only .pak-files you have are pak0.pak and pak1.pak.''
3. Rename any other .pak-files so they end in .bak.
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* 3. ''Rename any other .pak-files so they end in .bak.''
4. If you have a progs-folder here, rename it to progs.bak.
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* 4. ''If you have a progs-folder here, rename it to progs.bak.''
5. If you have a sounds-folder here, rename it to sounds.bak
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* 5. ''If you have a sounds-folder here, rename it to sounds.bak''
6. Go up one step to your Quake-folder and go into the qw-folder.
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* 6. ''Go up one step to your Quake-folder and go into the qw-folder.''
7. Rename any .pak-files so they end in .bak.
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* 7. ''Rename any .pak-files so they end in .bak.''
8. See a progs-folder here? Rename it to progs.bak.
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* 8. ''See a progs-folder here? Rename it to progs.bak.''
9. Same thing for any sounds-folder you might have.
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* 9. ''Same thing for any sounds-folder you might have.''
10. You may restart Quake between each file or folder that you rename to track down where the problem lies, and only rename that particular file/folder.
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* 10. ''You may restart Quake between each file or folder that you rename to track down where the problem lies, and only rename that particular file/folder.''
  
For FTE users:
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==== FTE users ====
By using ruleset nqr it will autovalidate models for you the next time you connect.
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By using ''ruleset nqr'' it will autovalidate models for you the next time you connect.
  
  
Ruleset validation
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=== Ruleset validation ===
Check your ruleset by typing: f_ruleset
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* Check your ruleset by typing: ''f_ruleset''
  
For nQuake/ezQuake users:
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==== nQuake/ezQuake users ====
The correct response is: ezQuake Ruleset: smackdown [rj scripts blocked]
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* The correct response is: ezQuake Ruleset: smackdown [rj scripts blocked]
 
If you get a response like ruleset: default you need to follow these steps:
 
If you get a response like ruleset: default you need to follow these steps:
1. Disconnect from the server.
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* 1. ''Disconnect from the server.''
2. Type: ruleset smackdown
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* 2. ''Type: ruleset smackdown''
3. Type: allow_scripts 0
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* 3. ''Type: allow_scripts 0''
4. Reconnect to the server.
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* 4. ''Reconnect to the server.''
5. You may cfg_save these settings so they apply for the future too.
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* 5. ''You may cfg_save these settings so they apply for the future too.''
  
For FuhQuake/mQWCL users:
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==== FuhQuake/mQWCL users ====
The correct response is: FuhQuake Ruleset: smackdown [rj scripts blocked]
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* The correct response is: ''FuhQuake Ruleset: smackdown [rj scripts blocked]''
 
If you get a different response, follow these steps:
 
If you get a different response, follow these steps:
1. Quit Quake.
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* 1. ''Quit Quake.''
2. Add these flags to your commandline: -norjscripts -ruleset smackdown
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* 2. ''Add these flags to your commandline: -norjscripts -ruleset smackdown''
3. Start Quake and reconnect to the server.
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* 3. ''Start Quake and reconnect to the server.''
  
For FTE users:
+
==== FTE users ====
The correct response is: Ruleset: nqr
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* The correct response is: ''Ruleset: nqr''
 
If you get a different response, follow these steps:
 
If you get a different response, follow these steps:
1. Disconnect from the server.
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* 1. ''Disconnect from the server.''
2. Type: ruleset nqr
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* 2. ''Type: ruleset nqr''
3. Reconnect to the server.
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* 3. ''Reconnect to the server.''
 +
 
 +
== Further Reading ==
 +
{| width="50%"
 +
| valign="top" |
 +
* [[FTE]]
 +
* [[fuhQuake]]
 +
* [[ezQuake]]
 +
* [[nQuake]]
 +
* [[MQWCL]]
 +
| valign="top" |
 +
* [[Nations Quake Rank]]
 +
* [[European Quake League]]
 +
* [[Quake Nations Cup]]
 +
|}
 +
 
 +
[[Category: Tutorials]]

Latest revision as of 11:22, 25 April 2008

How to validate yourself in NQR 11

To avoid any stressed situations that can occur when people have no idea what a ruleset is and they are 20 minutes overdue for playing, with an admin trying to help them fix all problems, here is how you make sure that you are valid for playing.

Before you start, connect to a server of choice, or just type /map dm4, whatever you choose as long as you are on a map and can move around.

Then proceed to make sure that you pass these 3 tests.

Version validation

Check what client version you are using by typing: f_version

nQuake/ezQuake users

  • The correct response is: ezQuake 1.8.3 stable (build 2160)

If you get a different response, follow these step:

  • 1a. (for versions 1.8, 1.8.x or 1.9). Download the ezQuake 1.8.3 executable (Win32).
  • 1b. (for versions older than 1.8). Download the ezQuake 1.8.3 full release (Win32 Linux32 Mac OS X FreeBSD).
  • 2. Extract the archive to your Quake folder.
  • 3. Start Quake again.

FuhQuake users

  • The correct response is: FuhQuake 0.31 (build 675)

If you get a different response, follow these steps:

  • 1. Quit Quake.
  • 2. Download FuhQuake 0.31 build 675 (Win32)
  • 3. Extract the archive to your Quake-folder.
  • 4. Start Quake again.

FTE users

  • The correct response is: FTEQuake v3343

If you get a different response, follow these steps:


Models and sounds validation

Check if you have any modified models/sounds by typing: f_modified

nQuake/ezQuake/FuhQuake/mQWCL users

  • The correct response is: all models ok

If you get a response such as "armor.mdl backpack.mdl grenade.mdl armor1.wav itembk2.wav & more..." it means that you have modified models/sounds. To fix this you can try the following things:

  • 1. Go to your Quake-folder and go into the id1-folder.
  • 2. Make sure that the only .pak-files you have are pak0.pak and pak1.pak.
  • 3. Rename any other .pak-files so they end in .bak.
  • 4. If you have a progs-folder here, rename it to progs.bak.
  • 5. If you have a sounds-folder here, rename it to sounds.bak
  • 6. Go up one step to your Quake-folder and go into the qw-folder.
  • 7. Rename any .pak-files so they end in .bak.
  • 8. See a progs-folder here? Rename it to progs.bak.
  • 9. Same thing for any sounds-folder you might have.
  • 10. You may restart Quake between each file or folder that you rename to track down where the problem lies, and only rename that particular file/folder.

FTE users

By using ruleset nqr it will autovalidate models for you the next time you connect.


Ruleset validation

  • Check your ruleset by typing: f_ruleset

nQuake/ezQuake users

  • The correct response is: ezQuake Ruleset: smackdown [rj scripts blocked]

If you get a response like ruleset: default you need to follow these steps:

  • 1. Disconnect from the server.
  • 2. Type: ruleset smackdown
  • 3. Type: allow_scripts 0
  • 4. Reconnect to the server.
  • 5. You may cfg_save these settings so they apply for the future too.

FuhQuake/mQWCL users

  • The correct response is: FuhQuake Ruleset: smackdown [rj scripts blocked]

If you get a different response, follow these steps:

  • 1. Quit Quake.
  • 2. Add these flags to your commandline: -norjscripts -ruleset smackdown
  • 3. Start Quake and reconnect to the server.

FTE users

  • The correct response is: Ruleset: nqr

If you get a different response, follow these steps:

  • 1. Disconnect from the server.
  • 2. Type: ruleset nqr
  • 3. Reconnect to the server.

Further Reading