Difference between revisions of "Quad Damage"

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One of the three [[powerups]], '''Quad Damage''' multiplies the damage of your weapons by four and lasts for 30 seconds. In DMM4 the damage factor is increased to eight. It will respawn 60 seconds after being picked up.   
 
One of the three [[powerups]], '''Quad Damage''' multiplies the damage of your weapons by four and lasts for 30 seconds. In DMM4 the damage factor is increased to eight. It will respawn 60 seconds after being picked up.   
  
So if you pick up Quad on 0:10 and bore a couple of seconds after, it does not matter when you bore, because the quad will spawn on 1:10 -- even if you do not bore at all.
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So if you pick up Quad on 0:10 and die a couple of seconds after, it does not matter when you die, because the Quad will spawn on 1:10 - even if you do not die at all.
  
  
 
{{terminology}}
 
{{terminology}}
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 18:37, 11 March 2013

One of the three powerups, Quad Damage multiplies the damage of your weapons by four and lasts for 30 seconds. In DMM4 the damage factor is increased to eight. It will respawn 60 seconds after being picked up.

So if you pick up Quad on 0:10 and die a couple of seconds after, it does not matter when you die, because the Quad will spawn on 1:10 - even if you do not die at all.


QuakeWorld terminology
Game stuff
Quad | Ring/Eyes | Pent
GA | YA | RA | Mega
Axe | SG/Boomstick | SSG | NG | SNG | GL | RL | LG/Shaft
Binds | Bunnyhop | CFG | Demo | Duel | FFA | Frag | Rocket Jump | GLRJ | rpickup | pickup
Slang
Cam | Flood | +forward | BG | CS | GG | HPW | LPB | MGT | MST | Kenya | Rapecloset | TB3 | Stomp | BO3 | BO5 | Div1 delay | kpickup