Difference between pages "The Wizard's Manse" and "File:Forsaken1.jpg"

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{{Infobox organization
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== Summary ==
|name=The Wizard's Manse
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Forsaken1.jpg
|logo=Wizard team.png
 
|founder=[[Image:flag_no.gif]] [[Link]]
 
|founded=2022
 
|members=[[Image:flag_no.gif]] [[Link]]<br>[[Image:flag_nl.gif]] [[QuakeR]]<br>[[Image:flag_pl.gif]] [[Qurnel]]<br>[[Image:flag_se.gif]] [[Lurq]]<br>[[Image:flag_ca.gif]] [[infiniti]]
 
|type=Group of mappers
 
}}
 
 
 
The Wizard's Manse is a group of mappers who decided to convert 5 maps from Counter-Strike to Quake 1. '''Link''' started up the project and he assembled this group comprising of '''QuakeR''', '''Qurnel''', '''Lurq''' and '''infiniti'''. Their goal is to create maps that could work for QuakeWorld 4on4.
 
 
 
==Information==
 
 
 
The conversions are not 1:1 and were never meant to be that either because CS and QW are 2 very different games. However, a lot of CS maps got good potential for QW gameplay and we looked at a lot of maps. We tried to find maps that could be nice for QW without changing too much of the maps identity: That narrowed it down pretty much.
 
 
 
However, it felt natural to convert the most famous FPS map in the world: dust2. Qurnel did a 1:1 - sizewise - conversion with the normal medevil quake textures and added heavy stacked weaponry. We are not sure it suits very well for 4on4, but for a large FFA map it should be great. You can download the map [https://upload.foppa.dk/files/dust2b1.zip HERE].
 
 
 
We selected these 5 maps for qw 4on4:
 
* '''Dust2''' by Qurnel.
 
* '''Italy''' by QuakeR.
 
* '''Mirage''' by Qurnel.
 
* '''Nuke''' by Link.
 
* '''Cobble''' by infiniti.
 
<br>
 
These are the main authors of the maps, but everyone contributes. '''Lurq''' is our map professor/rocket scientist and he contributes on all areas.
 
 
 
When we Quake-ify these maps we do so with QuakeWorld 4on4 in mind. Sometimes you need an extra wall/block to prevent a triple-anwalk distance, or you need to make an area smaller, or an L-junction instead of a straight line and so on. However, all the paths are the same, they go from A to B in the same way as the original maps, maybe with some adjustments a few places.
 
 
 
But if you played CS on these maps, you won't have to learn the routes, you know them already. The next step would be to learn the item placements and form your tactics after that.
 
 
 
The maps are done "when they are done". However, some of the maps are close to release/beta-testing and you can already enjoy some screenshots below. Currently you can see screenshots of '''Mirage''', '''Italy''', '''Dust2''' and '''Nuke'''. '''Cobble''' is waiting for project start. We will add more screens here as we go forward.
 
 
 
All maps should be done within february 2023.
 
 
 
'''UPDATE 12.02.22''': You can now DL italy and mirage beta versions, read the news post [https://www.quakeworld.nu/news/1162/new-4on4-maps-debuts-on-organ HERE]
 
 
 
==Gallery==
 
 
 
The screenshots are "as is". Textures, lighting and details are under construction.
 
 
 
<gallery mode="packed-hover" heights="164px">
 
<gallery>
 
dust_center.png
 
dust_college.png
 
dust_quad.png
 
dust_rl.png
 
italy_gl.jpg
 
italy_pentsign.jpg
 
italy_quad.jpg
 
italy_V.jpg
 
mirage_center.png
 
mirage_lg.png
 
mirage_pent.png
 
mirage_quad.png
 
mirage_center2.png
 
mirage_ga.png
 
mirage_gl.png
 
mirage_lg2.png
 
mirage_pent2.png
 
mirage_ya.png
 
nuke_low.png
 
nuke_low2.png
 
nuke_outside.png
 
nuke_outside2.png
 
nuke_pcroom.png
 
nuke_quad.png
 
nuke_ra.png
 
nuke_ssg.png
 
nuke_vendors.png
 
 
 
</gallery>
 
 
 
__NOTOC__
 

Latest revision as of 19:20, 25 October 2022

Summary

Forsaken1.jpg