Difference between pages "Cspree" and "Template:PrizepoolSEnoprize"

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*>Mushi
 
m (Probably fixes weird behaviour at number=8, bronzematch=true)
 
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Chilling Spree is a new server modification (released as beta in 1st January 2017) developed by [[Molgrum]]. It is supposed to be an alternative for the [[KTX]] mod that dominates QuakeWorld servers since its inception.
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<includeonly>
 +
{{ #switch: {{{number}}}|1
 +
|1=
 +
{{ #ifeq: true|{{{bronzematch}}}|
 +
{{{!}} class="table table-bordered" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
 +
!width=80px{{!}}Place
 +
!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
 +
{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
 +
{{!}}-style="background-color:{{MedalColour|1}};"
 +
{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
 +
{{!}}}
 +
}}
  
 
+
|2=
=Features=
+
{{ #ifeq: true|{{{bronzematch}}}|
* 14 gamemodes, of which 9 never seen on QuakeWorld!
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{{{!}} class="table table-bordered" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
* Server side antilag making it more precise and client independent
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!width=80px{{!}}Place
* Server side bot support, Frikbot based
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!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
* Many new options, like loadouts, starting armor, etc. Tweakable game items and weapons for server admins.
+
{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
* Written from scratch by [[Molgrum]], enhanced by Spike and bugfixed by Molgrum yet again
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{{!}}-style="background-color:{{MedalColour|1}};"
* GUI menu instead of CLI based, but also supports legacy commands for those that want to use it
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{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
* Upcoming stuff like CSQC which will enhance GUI experience
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
 
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
{| width="100%"
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
| valign="top" width="70%" |
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{{!}}-style="background-color:{{MedalColour|2}};"
[[Image:cspree_main.png|right|frame|50px|Main Menu]]
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{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
 
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
=Game modes=
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
* '''HeadHunters'''
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
get the most heads you can! <code>/cl_gibfilter 0</code> to see heads
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{{!}}}
* '''King of the hill'''
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}}
be the last one surviving the ffa match
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|3=
* '''Last Man Standing'''
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{{ #ifeq: true|{{{bronzematch}}}|
be the last team to survive, round based
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{{{!}} class="table table-bordered" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
* '''Domination'''
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!width=80px{{!}}Place
capture points and secure areas, team based
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!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
* '''Rover'''
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{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
capture actual players into you team and be the team last surviving
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{{!}}-style="background-color:{{MedalColour|1}};"
* '''Duel Arena'''
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{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
Round based duel. winner stays
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
 
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
And of course the normal game modes, like duel, 2on2, 4on4.
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
 
+
{{!}}-style="background-color:{{MedalColour|2}};"
=Requirements and how to use=
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{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
'''Client requirements''': EzQuake 3.0 or FTE.
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
A client just has to find a CPREE server and connect. Everything needed will be automatically downloaded for you. Alternatively, you can download [http://triptohell.info/moodles/junk/gmapn.pk3 this .pk3] and place it on your /qw folder.
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
 
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
'''Server Requirements:'''
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{{!}}-style="background-color:{{MedalColour|3}};"
Extensive usage of FTE extensions makes FTE server the only viable option. Ask the crew for a server package.
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{{!}}align="center"{{!}}{{medal|3}} <span style="vertical-align: middle;">'''3rd'''</span>
 
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
=Development stage and technical aspects=
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
Currently beta but many modes are well tested and bug fixed, others are not.
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
* '''HeadHunters''': Well tested, <code>/cl_gibfilter 0</code> is very recommended to see the gibbed heads
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{{!}}}
* '''King of the hill''': Well tested
+
}}
* '''Domination''': Not very tested
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|4=
* '''Rover''': Not extensively tested
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{{ #ifeq: true|{{{bronzematch}}}|
* '''Duel Arena''': Well tested, innovative mode that has no special inspiration
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{{{!}} class="table table-bordered" style="text-align:center;vertical-align: middle;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
 
+
!width=80px{{!}}Place
 
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!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
 
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{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
==Current status==
+
{{ #ifeq: false|{{{finalmatch}}}|
Needs testing, extensively.
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{{!}}-style="background-color:{{MedalColour|1}};"
==How to contribute==
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{{!}}rowspan="2" align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st/2nd'''</span>
Reach Spike on IRC #gmapn or Molgrum at Discord. Molgrum takes bug reports and flaws, Spike can help with server issues and is responsible for FTESV.<br />
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
Please give coordinates of domination capture points, flag and spawn positions on CTF and altar position in head hunters.
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
You can also open a ticket at [https://github.com/molgrum/cspree the project homepage].
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
 
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{{!}}-style="background-color:{{MedalColour|1}};"
==Crew==
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
* [[Molgrum]] Head developer
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
* [[Spike]]
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
* [[Mushi]]
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{{!}}-style="background-color:{{MedalColour|3}};"
 
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{{!}}align="center"{{!}}{{medal|3}} <span style="vertical-align: middle;">'''3rd'''</span>
==Chilling Spree CVARS==
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
===Game mode CVARS===
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
<nowiki>g_game_rounds 5 // number of rounds for this mode
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
g_minplayers 0 // minimum number of players for this game mode
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{{!}}-style="background-color:{{MedalColour|4}};"
g_maxplayers 12 // maximum number of players for this game mode
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{{!}}align="center"{{!}}{{medal|4}} <span style="vertical-align: middle;">'''4th'''</span>
g_minteamsize 0 // minimum number of players in each team for game to start
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c4}}}}}
g_maxteamsize 4 // maximum number of players in each team for game to start
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
g_hook_enabled 0 // CTF hook, only enabled in CTF but can be bypassed
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}
g_game_selfdamage 1 // how much damage is dealt to the attacker when hurting yourself
+
|
g_game_teamdamage 1 // friendly fire
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{{!}}-style="background-color:{{MedalColour|1}};"
g_game_teamdamage_reflect 0 // damage dealt to teamkillers
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{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
g_ctf_returntime 20 // how long the flag stays when dropped
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
g_ctf_returnscore 0 // points rewarded when returning your own flag
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
g_ctf_grabscore 0 // grab enemy flag frag score
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
g_ctf_capturescore 10 // frags awarded when capturing enemy flag
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{{!}}-style="background-color:{{MedalColour|2}};"
g_headhunters_maxheads 5 // number of heads you can carry
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{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
g_g_freezetag_thawtime 3 // thawing time in ftag
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
g_freezetag_thawinplace 0 // dunno
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
g_domination_capturetime 5 // time in seconds to capture a domination area
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
g_domination_pointinterval 5 // ???
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{{!}}-style="background-color:{{MedalColour|3}};"
g_domination_cap 15 // frags awarded for capturing an area
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{{!}}align="center"{{!}}{{medal|3}} <span style="vertical-align: middle;">'''3rd'''</span>
g_domination_capassist 10 // frags awarded for assisting a capture
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
g_domination_defense 10 // frags awarded for defending an area</nowiki>
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
 
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
 
+
{{!}}-style="background-color:{{MedalColour|4}};"
===Map CVARS===
+
{{!}}align="center"{{!}}{{medal|4}} <span style="vertical-align: middle;">'''4th'''</span>
<nowiki>g_noweapon "gl" // DMM4 disabled weapons, end has "gl lg"</nowiki>
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c4}}}}}
 
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
 
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}}}
===DMM CVARS===
+
{{!}}}
<nowiki>g_powerups_enabled 1 // enable powerups or disable, also a map cvar
+
|
g_overtime 3 // overtime for this DMM
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{{{!}} class="table table-bordered" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
g_noitems 0 // Stacked limited can set this to 1 to disable item pickups</nowiki>
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!width=80px{{!}}Place
 
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!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
===Server side===
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{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
These are for server admins only:
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{{!}}-style="background-color:{{MedalColour|1}};"
<nowiki>g_info_hostname "foppa.dk #1" // will set hostname to foppa.dh #1 CSPREE
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{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
// Hostname will be set to reflect location of server
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
g_info_city "Copenhagen"
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
g_info_state ""
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
g_info_country "Denmark"
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{{!}}-style="background-color:{{MedalColour|2}};"
g_allowedmodes "" // string separated by spaces of modes allowed, can be a mix of:  
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{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
g_allowbots 0 // integer 0 or 1 for false and true
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{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
g_game_lockrules 0 // lockrules makes setting rules in the menu disabled
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{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
g_game_mode "duel" // default mode for the server
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{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
g_game_loadout 0 // default loadout, AXE + SG default
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{{!}}-style="background-color:{{MedalColour|3}};"
g_game_clientlimit 12 // number of players allowed
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{{!}}rowspan="2" align="center"{{!}}{{medal|sf}} <span style="vertical-align: middle;">'''3rd/4th'''</span>
g_game_botskill 0 // bot skill, can be set to higher numbers than 1
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{{#if:{{{currency2|}}}|{{!}}rowspan="2" align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
g_game_record 1 // record mvd of matches
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
g_game_itemtimers 1 // timers on items to display when they respawn, probably does nothing as of now
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
g_maprotation "" // maps to be rotated, if null enable map voting
+
{{!}}-style="background-color:{{MedalColor|3}};"
g_armor_accumulate 0 // quake live plagiarism
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
g_armor1_absorb 0.30 // GA absorbtion rate
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}
g_armor1_amount 100 // GA amount
+
{{!}}}
g_armor2_aborb 0.60 // YA absorbtion rate
+
}}
g_armor2_amount 150 // YA amount
+
|5
g_armor3_absorb 0.8 // YA absorbtion rate
+
|6=
g_armor3_amount 200 // RA amount
+
{{ #ifeq: true|{{{bronzematch}}}|
g_axe_new 0 // some new axe functionality to make it easier to hit
+
{{{!}} class="table table-bordered prizepooltable collapsed" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
g_axe_damage 20 // axe damage per hit
+
!width=80px{{!}}Place
g_axe_push 1.0 // factor for pushback
+
!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
g_axe_push_frozen 3.0 // factor for pushback on frozen players
+
{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
g_axe_reload 0.5 // axe reload time in seconds
+
{{!}}-style="background-color:{{MedalColour|1}};"
g_bullet_damage 3.0 // damage per bullet with shotguns
+
{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
g_bullet_push 1.0 // pushback for bullets
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
g_bullet_spread 1 // new shotgun spread, leave at 1 for now
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
g_entities_rotatefix 1 // rotate entities that have angles set
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
g_prewar_countdown 10 // countdown from ready to game start
+
{{!}}-style="background-color:{{MedalColour|2}};"
g_forcestart_countdown 30 // time that players can ready up before getting kicked
+
{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
g_game_gibthreshhold -40 // Health to be gibbed, except head hunters where every kill is a gib
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
g_game_cpmajump 0 // try it with airstep
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
g_game_fairpacks 0 // ktpro stuff, 2 drops current weapon only when firing it
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
g_game_fastlifts 0 // ???
+
{{!}}-style="background-color:{{MedalColour|3}};"
g_game_fastswitch 1 / ???
+
{{!}}align="center"{{!}}{{medal|3}} <span style="vertical-align: middle;">'''3rd'''</span>
g_game_nailrecoil 0 // air recoil from nailguns making certain jumps possible
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
g_game_newwalk 0 // animation stuff, aesthetics
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
g_game_visiblepacks 0 // weapons contained in pack visible
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
g_game_exittele 0 // exits are transformed to teleports to start on level
+
{{!}}-style="background-color:{{MedalColour|4}};"
g_grenade_aim_new 0 // set to 1 when experimenting with minpitch/maxpitch 89
+
{{!}}align="center"{{!}}{{medal|4}} <span style="vertical-align: middle;">'''4th'''</span>
g_grenade_aim_norandom 1 // grenades non-random fire origin
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c4}}}}}
g_grenade_damage 120 // gl damage
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
g_grenade_push 1.0 // gl pushback
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}
g_grenade_reload 0,6 // gl reload time
+
{{!}}-
g_grenade_velocity 600 // grenade velocity
+
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''5th-6th'''</span>
g_laser_damage 15 // laser trap damage
+
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c5}}}}}
g_laser_push 1,0 // laser pushback
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f5}}}|race={{{r5}}}|{{{p5}}}}}'''
g_lightning_damage 30 // lg damage per cell, might lower this with antilag 1
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t5}}}}}}}
g_lightning_push 1.0 // pushback from lg
+
{{!}}-
g_lightning_reload 0.2 // reload per cell
+
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c6}}}}}
g_respawn_ammo 30 // seconds between ammo respawns
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f6}}}|race={{{r6}}}|{{{p6}}}}}'''
g_respawn_armor 20 // armor respawn time
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t6}}}}}}}
g_respawn_health 20 // health respawn time
+
{{!}}}
g_respawn_mega 20 // respawn times for mega
+
}}
g_respawn_pent 300 // pentagram respawn, on dm5 could be set to 60
+
|7
g_respawn_ring 300 // ring respawn, on dm6 could be set to 60
+
|8=
g_respawn_suit 60 // unused in deathmatch
+
{{ #ifeq: true|{{{bronzematch}}}|
g_respawn_quad 60 // quad respawn, one minute
+
{{{!}} class="table table-bordered prizepooltable collapsed" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
g_respawn_weapon_dmm1 30 // respawn for weapons in dmm1, seconds
+
!width=80px{{!}}Place
g_respawn_weapon_dmm2 5 // respan for weapons in dmm2, seconds
+
!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
g_rocket_damage 110 // rl damage
+
{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
g_rocket_push 1.0 // rl pushback
+
{{ #ifeq: false|{{{finalmatch}}}|
g_rocket_reload 0.8 // rl reload time in seconds
+
{{!}}-style="background-color:{{MedalColour|1}};"
g_rocket_velocity 1000 // rocket velocity
+
{{!}}rowspan="2" align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st/2nd'''</span>
g_coilgun_reload 0.7 // reload for coilgun
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
g_shotgun_reload 0.5 // boomstick reload
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
g_shotgun_spread 0.005 // boomstick spread
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
g_shotgun2_reload 0.7 // buckshot reload
+
{{!}}-style="background-color:{{MedalColour|1}};"
g_shotgun2_spread 0.015 // buckshot spread
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
g_spawn_drop 0 // drop deathmatch spawns to be adjacent to floor
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
g_spawn_mode 1 // fair spawns or competitive, fair spawns gives more breathing room by not allowing too many spawns on the same spot
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
g_spawn_telefrag 1 // telefrag mercilessl
+
|
g_spike_damage 9 // ng damage
+
{{!}}-style="background-color:{{MedalColour|1}};"
g_spike_push 1.0 // ng pushback
+
{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
g_spike_velocity 1000 // emulate fastnails by setting to 2000
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
g_spike2_damage 18 // sng damage
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
g_spike2_push 1.0 // sng pushback
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
g_spike2_velocity 1000 // emulate fastnails by setting to 2000
+
{{!}}-style="background-color:{{MedalColour|2}};"
g_teleport_angles 0 // experimental stuff, leave at 0
+
{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
g_teleport_entities 0 // teleport rockets and stuff too
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
g_teleport_velocity 0 // preserve player velocity through teleports
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
g_runtests 0 // QA stuff to test the mod, leave at 0
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}}}
g_rail 0 // railgun enabled
+
{{!}}-style="background-color:{{MedalColour|3}};"
g_rail_damage 110 // railgun damage
+
{{!}}align="center"{{!}}{{medal|3}} <span style="vertical-align: middle;">'''3rd'''</span>
g_rail_push 1.0 // railgun pushback
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
g_rail_reload 0.8 // railgun reload in seconds
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
g_dmm5_shells 30 // dmm5 ammo caps
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
g_dmm5_nails 70 // dmm5 ammo caps
+
{{!}}-style="background-color:{{MedalColour|4}};"
g_dmm5_rockets 20 // dmm5 ammo caps
+
{{!}}align="center"{{!}}{{medal|4}} <span style="vertical-align: middle;">'''4th'''</span>
g_dmm5_cells 50 // dmm5 ammo caps</nowiki>
+
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c4}}}}}
 
+
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
=External links=
+
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}
 
+
{{!}}-
* [https://sourceforge.net/projects/gmapn/ Project homepage]
+
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''5th-6th'''</span>
* [http://discord.quake.world/ Discord link]
+
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c5}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f5}}}|race={{{r5}}}|{{{p5}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t5}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c6}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f6}}}|race={{{r6}}}|{{{p6}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t6}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''7th-8th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c7}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f7}}}|race={{{r7}}}|{{{p7}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t7}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c8}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f8}}}|race={{{r8}}}|{{{p8}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t8}}}}}}}
 +
{{!}}}
 +
|
 +
{{{!}} class="table table-bordered prizepooltable collapsed" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
 +
!width=80px{{!}}Place
 +
!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
 +
{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
 +
{{!}}-style="background-color:{{MedalColour|1}};"
 +
{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
 +
{{!}}-style="background-color:{{MedalColour|2}};"
 +
{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
 +
{{!}}-style="background-color:{{MedalColour|3}};"
 +
{{!}}rowspan="2" align="center"{{!}}{{medal|sf}}<span style="vertical-align: middle;">'''3rd/4th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
 +
{{!}}-style="background-color:{{MedalColour|3}};"
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c4}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''5th-6th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c5}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f5}}}|race={{{r5}}}|{{{p5}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t5}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c6}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f6}}}|race={{{r6}}}|{{{p6}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t6}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''7th-8th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c7}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f7}}}|race={{{r7}}}|{{{p7}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t7}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c8}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f8}}}|race={{{r8}}}|{{{p8}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t8}}}}}}}
 +
{{!}}}
 +
}}
 +
|9
 +
|10
 +
|11
 +
|12
 +
|13
 +
|14
 +
|15
 +
|16=
 +
{{ #ifeq: true|{{{bronzematch}}}|
 +
{{{!}} class="table table-bordered prizepooltable collapsed" style="text-align:center;" data-cutafter="{{{cutafter|4}}}" {{#if:{{{tablestyle|}}}|style="{{{tablestyle|}}}"}}
 +
!width=80px{{!}}Place
 +
!style="text-align:left;" width={{{playerwidth|200px}}}{{!}}Winner
 +
{{ #ifeq: true|{{{withteams}}}|!width=190px{{!}}Team}}
 +
{{!}}-style="background-color:{{MedalColour|1}};"
 +
{{!}}align="center"{{!}}{{medal|1}} <span style="vertical-align: middle;">'''1st'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c1}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f1}}}|race={{{r1}}}|{{{p1}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t1}}}}}}}
 +
{{!}}-style="background-color:{{MedalColour|2}};"
 +
{{!}}align="center"{{!}}{{medal|2}} <span style="vertical-align: middle;">'''2nd'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c2}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f2}}}|race={{{r2}}}|{{{p2}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t2}}}}}}}
 +
{{!}}-style="background-color:{{MedalColour|3}};"
 +
{{!}}align="center"{{!}}{{medal|3}} <span style="vertical-align: middle;">'''3rd'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c3}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f3}}}|race={{{r3}}}|{{{p3}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t3}}}}}}}
 +
{{!}}-style="background-color:{{MedalColour|4}};"
 +
{{!}}align="center"{{!}}{{medal|4}} <span style="vertical-align: middle;">'''4th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="center"{{!}}{{{symbol2}}}{{{c4}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f4}}}|race={{{r4}}}|{{{p4}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t4}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''5th-6th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c5}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f5}}}|race={{{r5}}}|{{{p5}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t5}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c6}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f6}}}|race={{{r6}}}|{{{p6}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t6}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;">'''7th-8th'''</span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c7}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f7}}}|race={{{r7}}}|{{{p7}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t7}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c8}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f8}}}|race={{{r8}}}|{{{p8}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t8}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;"><small>'''9th-10th'''</small></span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c9}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f9}}}|race={{{r9}}}|{{{p9}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t9}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c10}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f10}}}|race={{{r10}}}|{{{p10}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t10}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;"><small>'''11th-12th'''</small></span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c11}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f11}}}|race={{{r11}}}|{{{p11}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t11}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c12}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f12}}}|race={{{r12}}}|{{{p12}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t12}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;"><small>'''13th-14th'''</small></span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c13}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f13}}}|race={{{r13}}}|{{{p13}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t13}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c14}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f14}}}|race={{{r14}}}|{{{p14}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t14}}}}}}}
 +
{{!}}-
 +
{{!}} rowspan="2" align="center"{{!}} <span style="vertical-align: middle;"><small>'''15th-16th'''</small></span>
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c15}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f15}}}|race={{{r15}}}|{{{p15}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t15}}}}}}}
 +
{{!}}-
 +
{{#if:{{{currency2|}}}|{{!}}align="left"{{!}}{{{symbol2}}}{{{c16}}}}}
 +
{{!}} style="text-align:left;"{{!}}'''{{player|flag={{{f16}}}|race={{{r16}}}|{{{p16}}}}}'''
 +
{{ #ifeq: true|{{{withteams}}}|{{!}}{{Team|{{{t16}}}}}}}
 +
{{!}}}
 +
}}}}
 +
{{#if:{{{rate|}}}|<small>''*Converted prizes calculated on {{{date}}} with a currency rate of {{{rate}}} provided by [{{{source}}} {{{source}}}].''</small>}}
 +
{{#if:{{{comment|}}}|<small>''{{{comment}}}''</small>}}</includeonly><noinclude>{{documentation}}[[Category:Templates]]</noinclude>

Revision as of 19:58, 26 March 2021

Documentation (view - edit)

Template for a prizepool table for tournaments. See also {{PrizepoolSE}} and {{PrizepoolSEnoprizeNolink}}.


Place Winner
1st France speedball
2nd Russia VVD
3rd Finland kip


{{PrizepoolSEnoprize
|number=3
|width=
|playerwidth=140
|bronzematch=true
|date=September 17, 2017 - 20:00 {{Abbr|CEST|(UTC+2)}}
|p1=speedball|f1=fr
|p2=VVD|f2=ru
|p3=kip|f3=fi
|p4=rasta|f4=nl
}}