Difference between pages "QuakeWorld Duel League Season 2/EU Div3" and "GetQuad! Draft 6/Information"

From QWiki
(Difference between pages)
 
(Added rule for playoff entrance)
 
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{{GetQuad Navbox}}
 
{{Tabs static
 
{{Tabs static
 
|name1=Overview
 
|name1=Overview
|link1=QuakeWorld Duel League Season 2
+
|link1=GetQuad!_Draft_6
|name2=EU Div1
+
|name2=Division 1
|link2=QuakeWorld Duel League Season 2/EU Div1
+
|link2=GetQuad!_Draft_6/Div1
|name3=EU Div2
+
|name3=Division 2
|link3=QuakeWorld Duel League Season 2/EU Div2
+
|link3=GetQuad!_Draft_6/Div2
|name4=EU Div3
+
|name4=Division 3
|link4=QuakeWorld Duel League Season 2/EU Div3
+
|link4=GetQuad!_Draft_6/Div3
|name5=EU Div4
+
|name5=Information
|link5=QuakeWorld Duel League Season 2/EU Div4
+
|link5=GetQuad!_Draft_6/Information
|name6=NA Div1
+
|This=5
|link6=QuakeWorld Duel League Season 2/NA Div
 
|name7=NA Div2
 
|link7=QuakeWorld Duel League Season 2/NA Div2
 
|name8=AU Div
 
|link8=QuakeWorld Duel League Season 2/AU Div
 
|name9=Information
 
|link9=QuakeWorld Duel League Season 2/Information
 
|This=4
 
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|player2flag=se|player2=alice
 
|winner=1
 
|games1=3|games2=0
 
}}
 
}}
 
{{MatchListNoheader
 
|width=100%
 
|class=wikitable
 
|hide=false
 
|match1={{MatchMaps
 
|player1=floc|player1flag=de
 
|player2flag=ru|player2=KoLoB
 
|winner=2
 
|games1=1|games2=2
 
 
}}
 
}}
 +
 +
==Format and rules==
 +
* The tournament consists of three divisions - round robin structure for each with the top 4 in each division qualifying for semi-final playoffs.
 +
*Squad and Team difference:
 +
** A Squad is three teams: Divided into a division 1 team, a division 2 team and a division 3 team.
 +
**A Division 1 team has four players
 +
**A Division 2 team has four players.
 +
**A Division 3 team has five players.
 +
 +
* Each team plays each other once in a best-of-three in standard league play.
 +
 +
==Points==
 +
* Points are awarded based on map wins, 1 point per map win.
 +
* If teams are equal in the table on map wins: Then positions will be decided based upon maps won in their internal fight(s). <br />
 +
* If still equal: The frag difference in those internal fights decide. <br />
 +
* If that is also equal: Then the total frag difference of all games decide.<br />
 +
 +
==Map pool & picking==
 +
{{Box|start|padding=0.2em}}
 +
{{Maps
 +
|title=
 +
|map1=dm2
 +
|map2=dm3
 +
|map3=e1m2
 +
|note=<small>
 
}}
 
}}
 +
 +
===GO3 (Group Stage)===
 +
* The procedure is "''pick-pick-play''".
 +
* The team that wins "/cmd rnd team1 team2" picks first.
 +
* Each match will be three maps.  The same map cannot be played more than once.
 +
 +
===BO5 (Playoffs)===
 +
* The top 4 teams go into the playoffs. For the remaining 3 teams the season is over.
 +
* The procedure is "''pick-pick-play-pick-pick''".
 +
* The team that wins "/cmd rnd team1 team2" picks first.
 +
* The first team to win 3 maps wins.
 +
* All maps must be played once in the first 3 maps.
 +
* If the match is not won after 3 maps have been played, the team that's down 1-2 picks the next map.
 +
* If the match goes to 5 maps, the other team picks the last map. The last map cannot be repeated without agreement from the opposing team captain.
 +
 +
==Scheduling==
 +
* All matches have a deadline (consult the division page for the dates).
 +
* Teams should schedule matches on the Discord server and tag the admins when a time and date has been found.
 +
* If a team is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.
 +
 +
==Ping==
 +
* The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
 +
* The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
 +
* Matches must be played on EU servers.
 +
* The highest minping that can be required is 52ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
 +
* This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
 +
* Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
 +
* If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.
 +
 +
==Server Settings==
 +
* Timelimit: 20 minutes
 +
* Overtime: 5 minutes
 +
* Deathmatch mode: 1
 +
* Teamplay mode: 2
 +
* Spawn mode: KTX2
 +
* Powerups: ON
 +
* Discharge: ON
 +
* Airstep: OFF
 +
* Jawnmode: OFF
 +
* Antilag: 1 or 2, if there is a dispute between teams then 2 should be used
 +
* Fallbunny: ON
 +
* Teamoverlay: OFF
 +
* No berzerk, midair, instagib or other unusual modes.
 +
* If a team requests /nospecs, the other team is obliged to comply.
 +
 +
==Client Settings ==
 +
* Allowed clients: ezQuake 3.2.x or 3.6-alphaX
 +
* Allowed ruleset: smackdown, qcon
 +
* Allowed proxies: qwfwd, Qizmo 2.91
 +
 +
==Match Reporting==
 +
* The captain of the team that wins has to report the match in the #reports channel on Discord.
 +
* A report consists of screenshots and server-side MVDs.

Latest revision as of 18:19, 26 October 2022

Format and rules

  • The tournament consists of three divisions - round robin structure for each with the top 4 in each division qualifying for semi-final playoffs.
  • Squad and Team difference:
    • A Squad is three teams: Divided into a division 1 team, a division 2 team and a division 3 team.
    • A Division 1 team has four players
    • A Division 2 team has four players.
    • A Division 3 team has five players.
  • Each team plays each other once in a best-of-three in standard league play.

Points

  • Points are awarded based on map wins, 1 point per map win.
  • If teams are equal in the table on map wins: Then positions will be decided based upon maps won in their internal fight(s).
  • If still equal: The frag difference in those internal fights decide.
  • If that is also equal: Then the total frag difference of all games decide.

Map pool & picking

dm2 dm3 e1m2
Dm2 Dm3 e1m2


GO3 (Group Stage)

  • The procedure is "pick-pick-play".
  • The team that wins "/cmd rnd team1 team2" picks first.
  • Each match will be three maps. The same map cannot be played more than once.

BO5 (Playoffs)

  • The top 4 teams go into the playoffs. For the remaining 3 teams the season is over.
  • The procedure is "pick-pick-play-pick-pick".
  • The team that wins "/cmd rnd team1 team2" picks first.
  • The first team to win 3 maps wins.
  • All maps must be played once in the first 3 maps.
  • If the match is not won after 3 maps have been played, the team that's down 1-2 picks the next map.
  • If the match goes to 5 maps, the other team picks the last map. The last map cannot be repeated without agreement from the opposing team captain.

Scheduling

  • All matches have a deadline (consult the division page for the dates).
  • Teams should schedule matches on the Discord server and tag the admins when a time and date has been found.
  • If a team is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.

Ping

  • The primary driver for server selection is to find a server where the teams have similar average pings (+/- 2ms) and to minimize that average.
  • The pings should be the most even for the two teams and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A team with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
  • Matches must be played on EU servers.
  • The highest minping that can be required is 52ms. This may occasionally mean matches played with uneven pings where one team has high pinging players, e.g. NA players on EU server.
  • This process applies for every map played. Where lineup changes are made between maps it may become necessary to switch servers or adjust pings at the request of either team to rebalance pings.
  • Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both teams agree to play there.
  • If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.

Server Settings

  • Timelimit: 20 minutes
  • Overtime: 5 minutes
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: KTX2
  • Powerups: ON
  • Discharge: ON
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag: 1 or 2, if there is a dispute between teams then 2 should be used
  • Fallbunny: ON
  • Teamoverlay: OFF
  • No berzerk, midair, instagib or other unusual modes.
  • If a team requests /nospecs, the other team is obliged to comply.

Client Settings

  • Allowed clients: ezQuake 3.2.x or 3.6-alphaX
  • Allowed ruleset: smackdown, qcon
  • Allowed proxies: qwfwd, Qizmo 2.91

Match Reporting

  • The captain of the team that wins has to report the match in the #reports channel on Discord.
  • A report consists of screenshots and server-side MVDs.