Difference between pages "The Wizard's Manse" and "QHLAN2022/Event Schedule"

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{{Infobox organization
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{{QHLAN_Navbox}}
|name=The Wizard's Manse
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{{Tabs static
|logo=Wizard team.png
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|name1=Overview
|founder=[[Image:flag_no.gif]] [[Link]]
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|link1=QHLAN2022
|founded=2022
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|name2=2on2
|members=[[Image:flag_no.gif]] [[Link]]<br>[[Image:flag_nl.gif]] [[QuakeR]]<br>[[Image:flag_pl.gif]] [[Qurnel]]<br>[[Image:flag_se.gif]] [[Lurq]]
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|link2=QHLAN2022/2on2
|type=Group of mappers
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|name3=Event Details
}}
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|link3=QHLAN2022/Event_details
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|name4=Event Schedule
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|link4=QHLAN2022/Event_Schedule
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|name5=Tournament Info
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|link5=QHLAN2022/Tournament_Info
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|This=4}}
  
The Wizard's Manse is a group of mappers who decided to convert 5 maps from Counter-Strike to Quake 1. '''Link''' started up the project and he assembled this group comprising of '''QuakeR''', '''Qurnel''' and '''Lurq'''. Their goal is to create maps that could work for QuakeWorld 4on4.
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{| class="wikitable-alt"
 
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|-
==Information==
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! style="height:30px; background-color:#eee; border:solid 1px #ddd;"| Time !! style="height:30px; background-color:#eee; border:solid 1px #ddd; padding-left: 10px;"| Thursday (17/11) !! style="height:30px; background-color:#eee; border:solid 1px #ddd; padding-left: 10px;"| Friday (18/11)  !! style="height:30px; background-color:#eee; border:solid 1px #ddd; padding-left: 10px;"| Saturday (19/11) !! style="height:30px; background-color:#eee; border:solid 1px #ddd; padding-left: 10px;"| Sunday (20/11)
 
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|- style="height:30px;"
The conversions are not 1:1 and were never meant to be that either because CS and QW are 2 very different games. However, a lot of CS maps got good potential for QW gameplay and we looked at a lot of maps. We tried to find maps that could be nice for QW without changing too much of the maps identity: That narrowed it down pretty much.
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| style="text-align:center;"| 06:00 || ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
 
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|- style="height:30px;"
However, it felt natural to convert the most famous FPS map in the world: dust2. Qurnel did a 1:1 - sizewise - conversion with the normal medevil quake textures and added heavy stacked weaponry. We are not sure it suits very well for 4on4, but for a large FFA map it should be great. You can download the map [https://upload.foppa.dk/files/dust2b1.zip HERE].
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| style="text-align:center;"| 07:00 ||style="border-bottom:dashed 1px #996;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
 
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|- style="height:30px;"
We selected these 5 maps for qw 4on4:
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| style="text-align:center;"| 08:00 ||style="background-color:#f9f7e4; text-align: center; color: #996; border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0;"|''Doors open''||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
* '''Dust2''' by Link.
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|- style="height:30px;"
* '''Italy''' by QuakeR.
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| style="text-align:center;"| 09:00 ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
* '''Mirage''' by Qurnel.
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|- style="height:30px;"
* '''Nuke''' by Link.
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| style="text-align:center;"| 10:00 ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0;"| ||style="background-color:#ff0;border-bottom:solid 1px #88a8c6; border-left:solid 1px #d9d5b0; text-align:center; color: #996;"| ''Signups close''||style="background-color:#f9f7e4;border-left:solid 1px #d9d5b0;border-bottom:solid 1px #d9d5b0;border-right:solid 1px #d9d5b0;"|
* '''Cobble''' probably by Qurnel/QuakeR.
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|- style="height:30px;"
<br>
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| style="text-align:center;"| 11:00 ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||style="background-color:#ff0;border-bottom:solid 1px #c88383; border-left:solid 1px #d9d5b0; text-align: center; color: #996;"| ''Signups close''||style="background-color:#9cf; border:solid 1px #88a8c6;border-bottom:solid 1px #9cf; text-align: center; color: #996;"| ||style="background-color:#f9f7e4;border-bottom:solid 1px #d9d5b0;border-right:solid 1px #d9d5b0; text-align: center; color: #996;"|
These are the main authors of the maps, but everyone contributes on all maps. '''Lurq''' is our map professor/rocket scientist and he contributes on all areas for all maps.
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|- style="height:30px;"
 
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| style="text-align:center;"| 12:00 ||style="background-color:#f9f7e4; text-align: center; color: #996; border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0;"| || style="padding-left: 10px; background-color:#f99; border:solid 1px #f99;text-align: center;"| ||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;border-bottom:solid 1px #9cf;text-align:center;"| 4on4 Groups || style="background-color:#f9f7e4;border-bottom:solid 1px #d9d5b0;border-right:solid 1px #d9d5b0; text-align: center; color: #996;"|
When we Quake-ify these maps we do so with QuakeWorld 4on4 in mind. Sometimes you need an extra wall/block to prevent a triple-anwalk distance, or you need to make an area smaller, or an L-junction instead of a straight line and so on. However, all the paths are the same, they go from A to B in the same way as the original maps, maybe with some adjustments a few places.
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|- style="height:30px;"
 
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| style="text-align:center;"| 13:00 || style="background-color:#ff0;border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0; border-bottom:solid 1px #94ae88;text-align: center; color: #996;"| ''Signups close''|| style="padding-left: 10px; background-color:#f99; border:solid 1px #f99;text-align: center;"| 1on1 Groups|| style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;border-bottom:solid 1px #9cf;text-align:center;"| ||style="background-color:#f9f7e4;border-bottom:solid 1px #d9d5b0;border-right:solid 1px #d9d5b0; text-align: center; color: #996;"|
But if you played CS on these maps, you won't have to learn the routes, you know them already. The next step would be to learn the item placements and form your tactics after that.
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|- style="height:30px;"
 
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| style="text-align:center;"| 14:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #9c9;text-align: center;"| || style="background-color:#f99; border:solid 1px #c88383;"| ||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;text-align:center;"| ||style="background-color:#f9f7e4;border-right:solid 1px #d9d5b0; text-align: center; color: #996;border-bottom:solid 1px #d9d5b0;"|
In August 2022 '''Qlan War 3''' starts signups for a 5 map tournament with these 5 maps. The tour starts in September 2022 and '''it will be a draft tournament'''. We're trying to raise a prize pool of around 3500 EUR for this event with a likely payout to the top 4 teams (16 players). 1100 EUR already got raised for it. If you want to support the tournament in any way you can contact Link on discord.
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|- style="height:30px;"
 
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| style="text-align:center;"| 15:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #9c9;text-align: center;"|2on2 Groups || style="background-color:#f9f7e4;border-bottom:solid 1px #c88383; border-left:solid 1px #d9d5b0; text-align: center; color: #996;"|''Break'' ||style="background-color:#f9f7e4;border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0;border-bottom:solid 1px #88a8c6; text-align: center; color: #996;"|''Break'' ||style="background-color:#f9f7e4;border-right:solid 1px #d9d5b0;border-left:solid 1px #d9d5b0; text-align: center; color: #996; border-bottom:dashed 1px #996;"| ''Doors close''
The maps are done "when they are done". However, some of the maps are close to release/beta-testing and you can already enjoy some screenshots below. Currently you can see screenshots of '''Mirage''', '''Italy''', '''Dust2''' and '''Nuke'''. '''Cobble''' is waiting for project start. We will add more screens here as we go forward.
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|- style="height:30px;"
 
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| style="text-align:center;"| 16:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #94ae88;"| || style="background-color:#f99; border:solid 1px #c88383;text-align:center;"| RO32||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;text-align:center;"| RO8 ||
All maps will be released before summer. Some of them very soon.
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|- style="height:30px;"
 
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| style="text-align:center;"| 17:00 || style="background-color:#f9f7e4;border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0;border-bottom:solid 1px #94ae88; text-align: center; color: #996;"|''Break'' || style="background-color:#f99; border:solid 1px #c88383;text-align:center;"| RO16 ||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;border-bottom:solid 1px #9cf;text-align:center;"| RO4||
==Gallery==
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|- style="height:30px;"
 
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| style="text-align:center;"| 18:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #94ae88;border-top:solid 1px #94ae88;text-align: center;"|RO16 || style="background-color:#f99; border:solid 1px #c88383;text-align:center;"| RO8||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;text-align:center;"| ||
The screenshots are "as is". Textures, lighting and details are under construction.
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|- style="height:30px;"
 
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| style="text-align:center;"| 19:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #94ae88;text-align: center;"|RO8 || style="background-color:#f99; border:solid 1px #c88383;border-bottom:solid #f99 1px;text-align:center;"| RO4 ||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;text-align:center;"| Bronze||
<gallery mode="packed-hover" heights="164px">
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|- style="height:30px;"
<gallery>
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| style="text-align:center;"| 20:00 || style="padding-left: 10px;background-color:#9c9; border-right: solid 1px #94ae88;border-bottom: solid 1px #9c9;border-left: solid 1px #94ae88;text-align: center;"| RO4 || style="background-color:#f99; border:solid 1px #c88383;text-align:center;"| ||style="padding-left: 10px;background-color:#9cf; border:solid 1px #88a8c6;text-align:center;"| Grand Finals ||
dust_center.png
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|- style="height:30px;"
dust_college.png
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| style="text-align:center;"| 21:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #94ae88;"| || style="padding-left: 10px;background-color:#f99; border:solid 1px #c88383;text-align:center;"|Bronze ||style="background-color:#ff0;border-bottom:solid 1px #d9d5b0; border-left:solid 1px #d9d5b0; border-right:solid 1px #d9d5b0;text-align:center; color: #996;"| ''Ceremony''||
dust_quad.png
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|- style="height:30px;"
dust_rl.png
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| style="text-align:center;"| 22:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #94ae88;text-align: center"|Bronze || style="padding-left: 10px;background-color:#f99; border:solid 1px #c88383;text-align:center;"|Grand Finals ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0; text-align: center; color: #996;"| ''Party''||
italy_gl.jpg
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|- style="height:30px;"
italy_pentsign.jpg
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| style="text-align:center;"| 23:00 || style="padding-left: 10px;background-color:#9c9; border:solid 1px #94ae88;text-align: center"|Grand Finals || style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"| ||
italy_quad.jpg
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|- style="height:30px;"
italy_V.jpg
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| style="text-align:center;"| 24:00 || style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| || style="background-color:#f9f7e4; border-bottom:solid 1px #d9d5b0; border-right:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border-right:solid 1px #d9d5b0;border-bottom:solid 1px #d9d5b0; text-align: center; color: #996;"| ||
mirage_center.png
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|- style="height:30px;"
mirage_lg.png
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| style="text-align:center;"| 01:00 ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"|  ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| 
mirage_pent.png
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|- style="height:30px;"
mirage_quad.png
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| style="text-align:center;"| 02:00 ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
mirage_center2.png
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|- style="height:30px;"
mirage_ga.png
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| style="text-align:center;"| 03:00 ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
mirage_gl.png
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|- style="height:30px;"
mirage_lg2.png
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| style="text-align:center;"| 04:00 ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
mirage_pent2.png
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|- style="height:30px;"
mirage_ya.png
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| style="text-align:center;"| 05:00 ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4; border:solid 1px #d9d5b0;"| ||style="background-color:#f9f7e4;border:solid 1px #d9d5b0;"|
nuke_low.png
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|- style="height:30px;"
nuke_low2.png
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|}
nuke_outside.png
 
nuke_outside2.png
 
nuke_pcroom.png
 
nuke_quad.png
 
nuke_ra.png
 
nuke_ssg.png
 
nuke_vendors.png
 
 
 
</gallery>
 
 
 
__NOTOC__
 

Revision as of 13:58, 17 November 2022

Time Thursday (17/11) Friday (18/11) Saturday (19/11) Sunday (20/11)
06:00
07:00
08:00 Doors open
09:00
10:00 Signups close
11:00 Signups close
12:00 4on4 Groups
13:00 Signups close 1on1 Groups
14:00
15:00 2on2 Groups Break Break Doors close
16:00 RO32 RO8
17:00 Break RO16 RO4
18:00 RO16 RO8
19:00 RO8 RO4 Bronze
20:00 RO4 Grand Finals
21:00 Bronze Ceremony
22:00 Bronze Grand Finals Party
23:00 Grand Finals
24:00
01:00
02:00
03:00
04:00
05:00