From QuakeWorld Wiki
- The correct title of this article is nQuake. It appears incorrectly here because of technical restrictions.
Installing QuakeWorld manually and getting the setup you want is a very difficult thing. nQuake is a package designed for those who don't possess the knowledge to quickly assemble a working/playable QuakeWorld installation.
Installing QuakeWorld using nQuake is as simple as downloading, installing, and playing. You will be able to start playing right away "out of the box" without any need of help. And should you still need help, the helpers on #qwhelp will know exactly how your QuakeWorld installation looks like, and get you the help you need faster than ever.
- Quake shareware.
- The best QuakeWorld client available; ezQuake.
- A great configuration suited for all kinds of deathmatch games.
- Frogbot Clan Arena tightly integrated with ezQuake.
- Set as standard modification, no need to change gamedir.
- A great selection of beautiful textures and models.
- The most commonly played custom maps.
- Some of the most exciting QuakeWorld matches caught on demos.
- An extensive amount of trick demonstrations to help you on your way to movement perfection.
- All this wrapped up in a very intuitive online installer.
- Project Version (Win32): 1.9a (2010-06-06)
- Project Version (Win32 CD): 1.1 (2008-06-05)
- Project Version (Linux): 1.3b (2008-10-13)
- Project Version (Mac OS X): 1.3a (2008-06-06)
- Project Leader: Empezar
- Project Page: http://www.qw-dev.net/projects/show/13
- Project Feedback Thread: http://www.quakeworld.nu/forum/viewtopic.php?pid=23969
- Other Notable Contributors:
- Aquashark — testing, brainstorming
- bps — website design and logo (for old and new site)
- delete — website design (for new site)
- disconnect — testing
- JohnNy_cz — interim project leader, testing, brainstorming
- niomic — testing, usability, brainstorming, copywriting
- nylon — promotional video (for old site)
- ruskie — testing, brainstorming
- Sassa — testing, brainstorming
- Spirit — testing, brainstorming
- TheBeats — promotional video (for new site)
- Tonik — testing, brainstorming
- Zalon — interim project leader
In September of 2003, eQuake was released. It was an all-in-one package containing everything you needed to play QuakeWorld. eQuake had several problems, one being that it contained the registered Quake data (pak1.pak), another being that it broke several licenses (Quake shareware license and GPL license) by including data using different licenses in the same package.
To solve this problem, fQuake (eQuake v2) was released in May of 2006. What fQuake did differently was that instead of mixing all the data together — and breaking the licenses of Quake shareware and GPL — it broke them off into separate so called distribution files, and downloaded and installed them individually. fQuake also got rid of the pak1.pak file, making the package completely legal and free. However, since fQuake was an online installer, there were no real limits to how much data could be added. This made fQuake grow into a huge installer with tons of options, resulting in fQuake becoming very unfriendly to beginners.
Since a flow of new players was the main thing QuakeWorld was lacking, this had to be fixed. The fQuake package was stripped of everything that was not needed by a beginner, and everything was made to work "out-of-the-box". This new package was named nQuake (eQuake v3) and was released in July of 2007. This time around, the package was aimed at the newcomers of QuakeWorld. In combination with the rookie tournament Ignition, nQuake helped the QuakeWorld community grow substantially during the summer of 2007. In addition to this, Quake is now available for purchase on Steam, making it easier than ever to purchase and play QuakeWorld.