Difference between pages "QuakeWorld Duel League Season 2/NA Div" and "QuakeWorld Duel League Season 2/Information"
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(Difference between pages)
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}} | }} | ||
+ | |||
+ | ==Tournament system== | ||
+ | * Players are sorted into divisions reflecting their skill level and their performance in Season 1. | ||
+ | * The tournament consists of two stages: | ||
+ | ** A round-robin group stage. | ||
+ | ** A single elimination playoff. | ||
+ | * The first 8 players of each division advance to their respective playoffs. | ||
+ | * The playoffs will have a 3rd place match. | ||
+ | * Players have to play two matches per week. | ||
+ | * Each player play eachother once in a GO3 (game of three, not best of three) in the group stage. | ||
+ | * Playoff matches are BO5. | ||
+ | |||
+ | ==Points== | ||
+ | The ranking is determined by taking the following stats into account (in order): | ||
+ | * Points (1 point per map win). | ||
+ | * Map difference. | ||
+ | * Internal fight. | ||
+ | * Map difference in those internal fights. | ||
+ | * Frag difference in those internal fights. | ||
+ | * Total frag difference of all games. | ||
+ | |||
+ | ==Match procedure== | ||
+ | |||
+ | ===Map Pool=== | ||
+ | * dm2 | ||
+ | * dm4 | ||
+ | * dm6 | ||
+ | * aerowalk | ||
+ | * ztndm3 | ||
+ | * bravado | ||
+ | * TBD (voted in each division) | ||
+ | |||
+ | ===GO3=== | ||
+ | * The procedure is "''drop-drop-drop-drop-play-play-play''". | ||
+ | **/rnd player 1 2 | ||
+ | **Player 1 drops map 1 | ||
+ | **Player 2 drops map 2 | ||
+ | **Player 2 drops map 3 | ||
+ | **Player 1 drops map 4 | ||
+ | **Player 1 picks the first of the remaining 3 maps. | ||
+ | **The losing player (meaning whoever is down in the series) picks map 2, and the last remaining map is played as map 3. | ||
+ | * Each match will be three maps. | ||
+ | |||
+ | ===BO5=== | ||
+ | * The procedure is "''drop-drop-play-play-play-play-play''". | ||
+ | **The player (1) who finished higher in the regular season drops map 1. | ||
+ | **The player (2) who finished lower in the regular season drops map 2. | ||
+ | **Player 1 picks map 1. | ||
+ | **The losing player (meaning whoever is down in the series) picks map 2, continue until the series is over. | ||
+ | |||
+ | ==Scheduling== | ||
+ | * All matches have a deadline (consult the division page for the dates). | ||
+ | * Players should schedule matches on the Discord server and tag the admins when a time and date has been found. | ||
+ | * If a player is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned. | ||
+ | |||
+ | ==Ping== | ||
+ | * The primary driver for server selection is to find a server where the players have similar average pings (+/- 2ms) and to minimize that average. | ||
+ | * The pings should be the most even for the two players and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A player with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping). | ||
+ | * Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both players agree to play there. | ||
+ | * If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss. | ||
+ | |||
+ | ==Server Settings== | ||
+ | * Timelimit: 10 minutes | ||
+ | * Overtime: 3 minutes | ||
+ | * Deathmatch mode: 3 | ||
+ | * Spawn mode: KTX2 | ||
+ | * Powerups: OFF | ||
+ | * Discharge: ON | ||
+ | * Airstep: OFF | ||
+ | * Jawnmode: OFF | ||
+ | * Antilag: 1 or 2 | ||
+ | * Fallbunny: ON | ||
+ | * No berzerk, midair, instagib or other unusual modes. | ||
+ | * If a player requests /nospecs, the other player is obliged to comply. | ||
+ | |||
+ | ==Client Settings == | ||
+ | * Allowed clients: ezQuake 3.2.x or 3.6-alphaX, unezQuake (NA/AU) | ||
+ | * Allowed ruleset: smackdown, qcon, modern2020/thunderdome (NA/AU) | ||
+ | * Allowed proxies: qwfwd, Qizmo 2.91 | ||
+ | |||
+ | ==Match Reporting== | ||
+ | * The winning player has to report the match in the corresponding channel on Discord. | ||
+ | * A report consists of screenshots and server-side MVDs. |
Revision as of 09:58, 30 October 2022
Tournament system
- Players are sorted into divisions reflecting their skill level and their performance in Season 1.
- The tournament consists of two stages:
- A round-robin group stage.
- A single elimination playoff.
- The first 8 players of each division advance to their respective playoffs.
- The playoffs will have a 3rd place match.
- Players have to play two matches per week.
- Each player play eachother once in a GO3 (game of three, not best of three) in the group stage.
- Playoff matches are BO5.
Points
The ranking is determined by taking the following stats into account (in order):
- Points (1 point per map win).
- Map difference.
- Internal fight.
- Map difference in those internal fights.
- Frag difference in those internal fights.
- Total frag difference of all games.
Match procedure
Map Pool
- dm2
- dm4
- dm6
- aerowalk
- ztndm3
- bravado
- TBD (voted in each division)
GO3
- The procedure is "drop-drop-drop-drop-play-play-play".
- /rnd player 1 2
- Player 1 drops map 1
- Player 2 drops map 2
- Player 2 drops map 3
- Player 1 drops map 4
- Player 1 picks the first of the remaining 3 maps.
- The losing player (meaning whoever is down in the series) picks map 2, and the last remaining map is played as map 3.
- Each match will be three maps.
BO5
- The procedure is "drop-drop-play-play-play-play-play".
- The player (1) who finished higher in the regular season drops map 1.
- The player (2) who finished lower in the regular season drops map 2.
- Player 1 picks map 1.
- The losing player (meaning whoever is down in the series) picks map 2, continue until the series is over.
Scheduling
- All matches have a deadline (consult the division page for the dates).
- Players should schedule matches on the Discord server and tag the admins when a time and date has been found.
- If a player is not making any efforts to schedule a match it will be taken into consideration when a WO has to be assigned.
Ping
- The primary driver for server selection is to find a server where the players have similar average pings (+/- 2ms) and to minimize that average.
- The pings should be the most even for the two players and measures like cl_delay_packet or proxy rerouting to balance pings should be employed. A player with a higher average ping than their opponent on a given server may request the opponent to do this (or change server to somewhere with lower average ping).
- Servers that are providing significant packetloss that cannot be avoided by proxy rerouting should generally be avoided unless both players agree to play there.
- If players still can't agree on a server, please contact admins about it. Admin decision is final and refusal to play on a server designated by neutral admins will be considered a WalkOver loss.
Server Settings
- Timelimit: 10 minutes
- Overtime: 3 minutes
- Deathmatch mode: 3
- Spawn mode: KTX2
- Powerups: OFF
- Discharge: ON
- Airstep: OFF
- Jawnmode: OFF
- Antilag: 1 or 2
- Fallbunny: ON
- No berzerk, midair, instagib or other unusual modes.
- If a player requests /nospecs, the other player is obliged to comply.
Client Settings
- Allowed clients: ezQuake 3.2.x or 3.6-alphaX, unezQuake (NA/AU)
- Allowed ruleset: smackdown, qcon, modern2020/thunderdome (NA/AU)
- Allowed proxies: qwfwd, Qizmo 2.91
Match Reporting
- The winning player has to report the match in the corresponding channel on Discord.
- A report consists of screenshots and server-side MVDs.