From QuakeWorld Wiki
A large health box which adds 100 points to your health. Any health points accumulated over 100 will "bleed away" over time. Normaly you can never have more then 250 health. (So picking up a mega while having 200 health will bring you up to 250 health.) Due to a "bug", if you pick up a mega while bleeding off another mega, the second mega will double the bleed off rate, so your health will go down to 100 twice as fast! This is most important on DM2 where you might need to trade off less megahealth time in order to be able to lock both megas against your opponent
The Mega Health will respawn 20 sec after the player who has it gets health below or equal to 100.
| Quad | Ring/Eyes | Pent|
GA | YA | RA | Mega
Axe | SG/Boomstick | SSG | NG | SNG | GL | RL | LG/Shaft
Binds | Bunnyhop | CFG | Demo | Duel | FFA | Frag | Rocket Jump | GLRJ | rpickup | pickup
|Cam | Flood | +forward | BG | CS | GG | HPW | LPB | MGT | MST | Kenya | Rapecloset | TB3 | Stomp | BO3 | BO5 | Div1 delay | kpickup|