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How to server

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This page describes how to setup a QuakeWorld server.

The easiest way of running a server is installing nQuakesv package. webpage Set the mouse cursor over the download button so you get a popup window and choose Windows or Linux server download.
It includes everything you need to start a server, including:

It is preconfigured, just asks the user simple questions to complete the configuration. Take note on the ports the servers will be running (you must know them to connect to the servers)


[edit] KTX Server Setup

If for some reason you need to upgrade KTX, you'll have to compile it. here's how to do it (using dimman's github)

1. git clone
2. cd ktx
3. ./configure
4. make dl
5. ls -altr (look for
6. copy to ktx/ folder
7. restart the server

When restarting the server, if it outputs a message about failing to load you'll have to recompile mvdsv also.
If you haven't done it already, you should edit pwd.cfg and change the rcon password. You should also edit portX.cfg and change the sv_serverip to the external (WAN) ip:port of the machine.

[edit] MVDSV Setup

Compiling MVDSV (using dimman's github):

1. git clone
2. cd mvdsv/build/make/
3. ./configure
4. make
5. chmod 755 mvdsv
6. copy mvdsv to your quake/ folder

Then run it. it has several command line parameters, such as -port (to choose port) -game (to choose folder) and +exec (to automatically run a cfg and +set sv_getrealip ). Example mvdsv execution commands:

./mvdsv -port 27502 -game ctf +set sv_getrealip 1
./mvdsv -port 27500 -game prox +exec qw_server.cfg
./mvdsv -port 27501 -game ktx +exec port1.cfg

[edit] Firewall Configuration

iptables -A PREROUTING -t nat -p udp -i eth1 --dport 27500 -j DNAT --to

[edit] Raspberry Pi server

eb compiled mvdsv and ktx binaries for Raspberry Pi. Download them from here
Spike also compiled binaries for FTE, both client and server. Download them from here
Also QWfwd -> * Raspberry pi qwfwd binaries download

Test results on a raspberry 1, 512mb ram:
- with 7 players + 1 spec, cpu usage was around 80% with everyone spamming sng at dm3 outside
- in conclusion it will be enough for 2on2, not sure on a competitive 4on4 match.
- raspberry pi 2 should be enough for 4on4

[edit] Qizmo

Even though Qizmo was created in 1997, it STILL is useful to:

  -> Nail filter: Run on a server-side Qizmo, this can help with both the network and FPS lag associated with a lot of nailgun activity (think about 4on4 on e1m2).
  -> Compression: Yes, people still have low bandwidth connections and compression does help with this.
  -> Sending Multiple Packets: This is probably the most important one. With this feature alone you can lower and in some cases eliminate packet loss.

To install qizmo:

mkdir qizmo && cd qizmo
tar -xvf qizmo-2.91-intel-linux-glibc.tar.gz
chmod +x qizmo 

You'll need a qizmo.cfg. It is generated the first time you use. Here's an example:

maxclients 32
browser_a 100 20 1.000000 2.000000
hostname Qizmo -
public 1
quakedir ./
maxs2crepeat 5

Change name and hostname for your own. Notice that public is 1. Then you'll just have to run it. Try to run it with ./qizmo
If it doesn't run, its a dependency problem. Try to install the libraries ia32-libs or libc6-i386 or libc6-dev-i386 and then try again. The following steps are optional.
you can edit sources.txt and remove all the lines there, and add:

master "" 2
master "FodQuake" 2

Starting qizmo (port 28000, report to masterservers)

./qizmo -p 28000 -r 

Here's an example script you can use to run it:

echo -n "* Starting qizmo... "
if ps ax | grep -v grep | grep "qizmo" > /dev/null
./qizmo -p 28000 -r > /dev/null &
echo "[OK]"

[edit] Troubleshooting

For the server admins that run Qizmo(s) and when they refuse to start. You can use the following command in the shell (linux) to clear the queue without needing to restart/reboot the whole machine.

ipcs -q | cut -d" " -f2 | xargs -n 1 ipcrm -q

[edit] External links

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